Advanced Animation / Project 3

June 25, 2025 -  July 25, 2025

24.06.2025 -  25.07.2025 / Week 10 – Week 14

Ryoma Kato / 0365874

Advance Animation / Bachelor of design (Honours) in Creative Media]

MIB




WORK

For this project, we need to make 5 to 10 second animation by using Blender.

First, I make blocking.













These are images showing the character’s movement in each block of the blocking stage. 
As a reference, I used videos from the YouTube channel [Motion Actor Inc](https://www.youtube.com/@MotionActorInc/videos). 



This is the Blocking animation video. Based on this video, I will proceed to the next step: Polishing.



For the next step, I start to make Polishing animation.




These are editing screen images. After adjusting the keyframes created during the blocking stage, I refined the animation in the polishing step by fixing issues such as arms intersecting the body, joints bending awkwardly, and legs appearing unnaturally long. (From here sentence, my macbook cant open this project blender file so I use my friend windows pc)



This is the video after polished the blocking animation.


At the final step, set up the camera animation and background and complete the final animation.


This is the completed video after making a camera movement and background.






The detailed camera work settings are shown in the images above. The sequence begins with a close-up of the side profile of the 3D character, then zooms out, followed by a half-circle camera movement around the character. It ends with a close-up from the front as the character finishes their pose, with the camera slightly pulling back in sync with the character’s movement. For the camera motion, I took inspiration from dancer promotional videos and drone advertisement videos.


This is the completed video of this project 3.




REFLECTION

Through Project 3, I gained a deeper appreciation for the complexity and technical challenges of creating 3D animation. While the blocking phase went relatively smoothly, the polishing stage proved to be particularly demanding. I faced repeated issues such as joints bending unnaturally, limbs moving in unintended directions, and body parts intersecting—requiring constant adjustments and fine-tuning.

Additionally, rendering the final animation took an unexpectedly long time due to my computer’s limited specifications. The export process alone took four days, making my computer nearly unusable during that time.

Despite these obstacles, this project significantly improved my understanding of 3D animation techniques. I became more confident in manipulating keyframes and adjusting motion curves to create more natural and believable movements. I also developed a better sense of timing and animation flow.

Overall, this project not only helped me grow my technical skills, but also reinforced my motivation to continue learning and practicing 3D animation independently in the future.


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